Whispers of The Carrion Crown
Thin, Short, Grey-haired man with Sad-looking eyes.
Gregori Boshi is a man in the prime of life but appears to be much older. His carrage is erect and he carries himself with ease but his sun-wrinkled skin and sharp features with grey liberally sprinkled in his brown hair leads many to assume he is 15-20 years older than he really is.
Male human (Varisian) inquisitor of Pharasma 1 (Pathfinder RPG Advanced Player’s Guide 38)
NG Medium humanoid (human)
Init + 1; Senses Perception + 3
AC 18, touch 12, flat-footed 16 ( + 6 armor, + 1 Dex, + 1 dodge)
hp 8 (1d8)
Fort + 2 (+ 5 circumstance bonus vs. cold weather), Ref + 1, Will + 5
Speed 30 ft. (20 ft. in armor)
Melee dagger + 1 (1d4 + 1/19-20) or
mwk heavy mace + 2 (1d8 + 1)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration + 4)
Inquisitor Spells Known (CL 1st; concentration + 4)
1st (2/day)—bless water (DC 14), divine favor
0 (at will)—create water, daze (DC 13), disrupt undead, light, read magic
Str 13, Dex 13, Con 10, Int 13, Wis 17, Cha 13
Base Atk + 0; CMB + 1; CMD 13
Feats Combat Casting, Dodge
Traits battlefield disciple, rich parents
Skills Acrobatics – 2 (- 6 to jump), Bluff + 5, Diplomacy + 5, Disguise + 5, Heal + 3 (+ 5 to stabilize a dying creature), Intimidate + 2, Knowledge (history) + 2, Knowledge (local) + 2, Knowledge (religion) + 5, Sense Motive + 8, Survival + 7
Languages Kelish, Orc, Varisian
SQ manifestation points, ability scores, monster lore + 3, stern gaze + 1
Other Gear mwk breastplate, dagger, mwk heavy mace, cold weather outfit, silver holy symbol of pharasma, light horse, animal harness, backpack, bedroll, bit and bridle, blanket, hemp rope (50 ft.), riding saddle, saddlebags, vial, waterskin, 100 gp, 4 sp
Dagger – 0/1
Gentle Rest (6/day) (Sp) – 0/6
Judgment (1/day) (Su) – 0/1
Manifestation Points, Ability Scores ([none], 15/psychic duel) – 0/15
Manifestation Points, Other Sources – 0
Combat Casting +4 to Concentration checks to cast while on the defensive.
Gentle Rest (6/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Inquisitor Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Manifestation Points, Ability Scores ([none], 15/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Monster Lore + 3 (Ex) + 3 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze + 1 (Ex) + 1 to Sense Motive and Intimidate.