Whispers of The Carrion Crown
a tall muscular brown haired man with blue piercing eyes
A human male that is wearing a light chain shirt with green highlights and carrying a short sword with a powerful composite longbow and backpack
Male human ranger (dungeon rover) 1 (Pathfinder Player Companion: Dungeoneer’s Handbook)
LN Medium humanoid (human)
Init + 3; Senses Perception + 5
AC 18, touch 13, flat-footed 15 (+ 4 armor, + 3 Dex, + 1 shield)
hp 11 (1d10+ 1)
Sanity 34, threshhold 1, edge 17
Fort + 2 (+ 5 circumstance bonus vs. cold weather), Ref + 5, Will + 1
Speed 30 ft. (20 ft. in armor)
Melee longsword + 3 (1d8+ 2/19-20)
Ranged composite longbow + 5 (1d8+ 3/×3)
Special Attacks favored enemy (undead + 2)
Str 14, Dex 16, Con 11, Int 12, Wis 12, Cha 10
Base Atk + 1; CMB + 3; CMD 16
Feats Point-Blank Shot, Precise Shot
Traits on the payroll, rich parents
Skills Acrobatics + 1 (-3 to jump), Climb + 3, Knowledge (dungeoneering) + 5, Knowledge (geography) + 5 (+ 6 to navigate underground in Ustalav), Knowledge (local) + 2, Linguistics + 2, Perception + 5 (+ 7 in underground environment to notice traps, potential cave-ins and dangerous flora), Stealth + 4, Survival + 5 (+ 6 to navigate in the wilderness in Ustalav), Swim + 3
Languages Common, Elven, Varisian
SQ stone scouting, vermin affinity
Combat Gear bleeding arrow, caltrops, raining arrow; Other Gear chain shirt, buckler, arrows (40), composite longbow (+ 2 Str), dagger, longsword, area map[UE], backpack, bedroll, belt pouch, blanket[APG], chalk (10), cold weather outfit, flint and steel, grappling hook, mess kit[UE], mirror, piton (10), pot, silk rope (50 ft.), soap, thieves’ tools, torch (10), trail rations (5), waterskin, 217 gp, 5 sp
Favored Enemy (Undead + 2) (Ex) + 2 to rolls vs. Favored Enemy (Undead) foes.
Point-Blank Shot + 1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Stone Scouting (Ex) + 2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Vermin Affinity + 1 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.
Born in Ardis, both Tyrod and his brother Gregori wre raised in a diverse household. While Gregori went to the church, Tyrod got solace in the forest and was trained and helped by an retired scout who had worked for the militia. He taught him the ways of the forest along with how to look and find things for people.
Tyrod served in the Militia for 2 years then quit to seek his fortune along the road with his brother.
Tyrod now is a professional Adventurer that has helped many people including Professor Lorimor.