Delilah Morreo

Female Hallowed Necromancer

Description:

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Delilah Morreo
Female human (Taldan) necromancer 1 ( Pathfinder RPG Horror Adventures 74)
CG Medium humanoid (human)
Init + 0; Senses Perception + 4
—————
Defense
—————
AC 10, touch 10, flat- footed 10
hp 7 (1d6+ 1)
Sanity 47, threshhold 4, edge 23
Fort + 1 (+ 5 circumstance bonus vs. cold weather), Ref + 0, Will + 5
—————
Offense
—————
Speed 30 ft.
Melee dagger + 0 (1d4/19- 20)
Ranged mwk light crossbow + 1 (1d8/19- 20)
Necromancer (Hallowed Necromancer) Spells Prepared (CL 1st; concentration + 5)
1st—abundant ammunitionUC, disrupt undead , magic missile
0 (at will)— acid splash , detect magic , light
Opposition Schools Abjuration, Illusion
—————
Statistics
—————
Str 11, Dex 11, Con 12, Int 19, Wis 16, Cha 12
Base Atk + 0; CMB + 0; CMD 10
Feats Amateur Investigator ACG, Combat Casting, Turn Undead
Traits rich parents, subject of study, sworn enemy
Skills Knowledge (arcana) + 8, Knowledge (dungeoneering) + 8, Knowledge (local) + 8, Knowledge (nobility)
+ 8, Knowledge (planes) + 8, Linguistics + 8, Perception + 4, Skill Tricks + 1, Spellcraft + 8
Languages Abyssal, Draconic, Giant, Kelish, Shoanti, Varisian
SQ arcane bond (masterwork light crossbow), manifestation points, ability scores, positive touch, power
over undead, tainted spirit
Combat Gear potion of cure light wounds (2), potion of mage armor (4); Other Gear crossbow bolts (20),
dagger, mwk light crossbow, backpack, bedroll, belt pouch, carriage, cold weather outfit, flint and steel,
ink, inkpen, mess kit UE, pot, soap, spell component pouch (3), torch (10), trail rations (5), waterskin,
wizard starting spellbook, light horse, light horse, 114 gp, 5 sp
—————
Special Abilities
—————
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Amateur Investigator (4/day) Your knowledge is more than plain smarts – it’s inspired.
Prerequisites: Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration
class feature.
Benefit: Like an investigator, you have the abil
Arcane Bond (Masterwork light crossbow) (1/day) (Sp) Use object to cast any spell in your spellbook.
Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Manifestation Points, Ability Scores ([none], 16/psychic duel) Every combatant begins a psychic duel
with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma
p1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws
any numb
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife
against his enemies.
Positive Touch (7/day) (Su) Spontaneously cast necromancy spells as cure spells that can only damage
the undead
Tainted Spirit Fort save DC 10 + rounds of combat after combat or become fatigued.
Turn Undead (DC 11) (Su) Receive Command Undead or Turn Undead as a bonus feat.
p2

Bio:

Delilah was born into a minor noble house in the Ustalav capitol of Caliphas. Her parents, Lord and Lady Morreo wanted only the best for their daughter, and as such, sent her to the best of schools. While at school, Delilah obtained her love of knowledge and learning.

Delilah began to spend more and more time in the libraries of the academy voraciously devouring any text she could get her hands upon. Delilah spent so much time in the libraries that the librarians began introducing her to more and more challenging texts, including the arcane tomes in the library’s locked vaults. It was only after Delilah began exploring the arcane texts in the restricted sections that she noticed odd things happening. Books she was looking for began appearing on the table next to her, light would suddenly appear when she needed it most, and once when startled by a owl overhead, a bolt of chilling energy erupted from her fingertips, startling both her and the bird.

This did not go unnoticed. Her parents, wanting to secure and guide her emerging talents sought out magical tutors. One of these tutors had connections to a Professor Lorrimor in the countryside. It was on her way to study with Professor Lorrimor that the “incident” happened. Little is know about what happened to Delilah during her travels, but afterwards Delilah had new focus, she would work to defeat the undead, vowing to return them to their eternal slumber and swearing never to aid in the creation of any undead abominations.

Upon completion of her studies with Professor Lorrimor, Delilah was included with a group heading back to Caliphas and her parents. In this group was a rather large, and somewhat barbaric, fighter. She was intrigued by him, and with their shared destination she would see that she learned more of him, and if they could work together to eliminate the threat of the undead.

Delilah Morreo

Whispers of The Carrion Crown rchipman JPaul13